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NON TECH RELATED ACTIVITIES AND GAMES

This version was saved 13 years, 4 months ago View current version     Page history
Saved by Diego Ojeda
on November 30, 2010 at 1:00:02 pm
 

 

 

Flash Card Games

By Andrew Hiben

 

*Draw the pictures or print out the icons from the book.

*Make them raise the card when I say it "levantalo"

*Make them put them in order. Say them fast but repeat often.
*Make them put them in categories masculine/feminine
*Give them a category and make them find the words that fit.
*Agarralo where they have to grab it before their partner does
*Tell them a story and they have to put them in order.

TPRS flash cards
Start having them draw the stories on flash cards and write a couple
sentences on the back. They quiz their partners in class and it helps them
with the story. They can scramble them up and then have to unscramble the
stories. It's fun for them to compare how they drew the pictures.

 

PASSWORD

By Theresa Thrasher

 

It works like the old game show.  We play in 2 teams.  I set up 4 chairs in the front of the
class: 2 back to back and 2 back to back.  The moderator (me) has the "password".  Each team sends up 2 players.  One will give the clues the other will try to guess the vocab word from the clues.  All clues must
be in spanish and be one word. The clue man gets to say one word.  He is trying to get his partner to say the right word.  If the guesser has no idea, they may say "Pasalo" And the other team has a go of it.

Example:  el escritorio is the password.  Clues could be :  profesora,escribir, estudiar, pupitre, silla, clase, casa, computadora.....OR  el lapiz:  escribir, borrador, amarillo, estudiante, examen, mecanico, arte, matematicas.   You get the idea.  You can do verbs, nouns, adjectives.  I have given a name of a famous person and they had to give
descriptions as clues.  Lots of variations possible.   The "peanut gallery" can't contribute but often get very involved trying to figure it out at their desks.  I let them view their notes and this helps them for when they are the clue man.    Often guessers won't get their partner's clues but will key in on the other team's clues to guess it.
When a team guesses, they get the point and each team rotates one player out and one from the team in. ( clue givers become guessers and a new team member becomes the clue giver).



 

 

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